Sim Rules and Regulations
- 1 AioRPG
- 2 Four Main Things
- 3 General Conduct
- 4 Posting
- 5 Posting Guidelines
- 6 Grievances
- 7 Above all else, have fun!!
These Rules and Regulations apply to any sims that come under AioRPG. As of 06-Jan-2020 this includes
Four Main Things
The four main things to remember, if you read nothing else, are the following items.
- Follow all relevant Fleet Rules & Regulations as found in the Constitution and Bylaws. See Notes below
- Posting regularly (merit may be given to Personal Logs).
- Encouraged to be an active part of the Ship's OOC Chat and forum systems.
- Have Fun!!
For USS Magellan and USS Unification, the following Fleet Rules and Regulations apply:
For Ourea Station, the following Fleet Rules and Regulations apply:
Rules of general conduct
- This sim is rated at +13, for more information see ByLaw #2.7.1
- All members of the simulation shall be courteous and polite to one another at all times.
- All members are to act in the best interests of the simulation at all times.
- The chain of command is to be respected and followed at all times.
- The decisions of the Game Manager (GM) shall be final.
- All communication mediums obtained via the simulation (including e-mail, instant messengers, group addresses) shall be used exclusively for simulation related activities. The poaching or ‘recruiting’ of players will not be tolerated.
- Language - 2
- Swearing is generally permitted, with some limitations.
- Sex - 1
- Mild sexual innuendo and references permitted.
- Violence - 2
- Explicit violence is permitted.
Any post found in violation (meaning going beyond these limitations) will either be deleted or revisions asked for. Any player continuously violating these guidelines will be dismissed from the simulation.
Rules Concerning Characters and Positions
- The appointment of players and approval of character biographies shall be at the sole discretion of the Game Manager.
- No member is to request promotion or commendation. The award of such shall be at the sole discretion of the Game Manager.
- The Game Manager may appoint an individual to act as Assistant Game Manager (AGM), to deputise on his behalf and to assume any duties so agreed.
- In the absence of the Game Manager the Assistant Game Manager shall act in the capacity of Game Manager.
NPC's & PNPC's
NPC's are Non-Playable-Characters which can be used by anyone on the sim. PNPC's are Player-Non-Playable-Characters which are usually only written by one player.
The Manifest on the website will usually differentiate which characters are NPC's and which characters are PNPC's.
- You are free to create an NPC or a PNPC up to, and including, the rank of your character. This only applies to characters up to the rank of Lieutenant Commander.
- If you are a department head you may create an NPC or PNPC within your department, up to or including the Assistant Department head. This is only applicable for the same department. ie. Chief Operations can not create Assistant Chief Security NPC.
- If you are not a department head, you may create an NPC's that are not Assistant or Chief positions.
- There is no limit on NPCs, however please be reasonable.
Please be aware if a character is marked as PNPC you may not use them unless you own them. If a character is marked as NPC please check in the relevant Discord Crew Lounge, and see if the NPC is available for use.
- All posts and logs submitted shall remain within the bounds of good taste, the simulation context and wider principles of Star Trek, as interpreted by the Game Manager.
- Role play will conform to the Star Trek universe as established in Star Trek canon and shall be governed by rational extension thereof. The canon shall not be contradicted by character, role play or simulation design.
- Missions may only be started and ended by the Game Manager, the Assistant Game Manager, or with their permission.
- All players shall submit a minimum of one solo post and one joint post per month.
- This equates to one post per two weeks
- Should a player be unable to post for a period of time in excess of two weeks, he/she shall notify the simulation by submitting a Leave of Absence (LOA) Notice either through the Website, or the Discord Channel. LOA Notices shall contain approximate dates of the LOA period. If an LOA is expected to be 3 weeks or longer, an Extended LOA is to be applied for.
- Where a player fails to post for a period of time, in excess of two weeks, in the absence of an LOA Notice, a three-strike rule shall be in operation.
- Following a failure to contribute for two weeks, a player shall receive a letter of concern from the Game Manager or Assistant Game Manager.
- Following a failure to contribute for three consecutive weeks, a player shall receive a written reprimand from the Game Manager. At this time, member's characters will be transferred to NPC status.
- Following a failure to contribute for four consecutive weeks, a player shall be removed from the simulation, with 24 hours notice.
While all players are expected to publish a post every two weeks. This does not mean logging in to reply to a tag. We also understand that real life can change on an instant with each and every one of us. If, for some reason, this requirement cannot be met, please contact the GM or Assistant GM and we will be more than happy to waive requirements or make other arrangements for you.
Over the course of each mission, players will participate in Joint Posts in order to collectively overcome the obstacles and challenges given. In order to keep the sim moving at a pace favorable to the crew, please respond to tags within 72 hours.
We all have lives, and we do understand that not everyone will be able to respond in that window all of the time. If you find yourself unable to tag, please inform the other author(s) in your Joint Post, as well as the GM, immediately so that alternate arrangements can be made, if necessary. Acceptable notification methods include the use of our Discord server, a PM to the author(s) involved via the Nova site, or even just a quick email.
If you cannot consistently meet this requirement, you may be asked to make alternate arrangements with the sim's command staff, which could include the forfeiture of your position to a more active writer (demotion).
Virtually all posts/logs submitted fall into one of two broad categories: novel or script. Both formats are acceptable. Many players vary between the two. The script style lends itself well to posts involving a lot of action and a number of characters, whereas the novel style lends itself to more intimate situations, where there are fewer characters and a greater emphasis on setting, mood and thoughts. Players are free to choose their own format, but it must be used consistently within an individual post or log. All posts/logs submitted must be written in the third person.
Common Posting Elements
Speech must be clearly marked. In novel style, it is denoted by speech marks, “”. Be sure to make it obvious which character is speaking and follow the new speaker, new line rule. In the script style, speech is preceded by the name of the speaker and a colon.
COMM traffic dialogue over a COMM line, speech marks are substituted for italics in quotes. Italics can be done with standard the standard HTML code
Telepathy and Inner Monologue where characters communicate telepathically with one another, or a single person is thinking to himself, speech marks are substituted for italics.
Date/Time tags in the provided block, the format used is Mission Day hyphen 24 hour time. Examples are below. If the post date/time takes place before the current mission, please make note of it in the post-opening.
- MD01 || 0800
- MD02 || 0200
- MD03 || 2000
It is our goal to create and encourage a healthy, friendly and creative environment. On occasion, however, there comes a player who seeks to take advantage of this environment or looks to always have his/her way.
As such, any player who has a conflict with another player is encouraged to bring any and all grievances or complaints to the ACM or the GM. We will investigate and deal with the situation accordingly. Often times, this is a matter of miscommunication and is easily cleared up. In the event of a larger complication, the command staff will seek alternative means to bring the conflict to the end, including, but not limited to, moderated posting and possibly removal from the simulation.
The Command Staff, at any time, reserves the right to remove any player from this simulation who has violated the Rules set forth in the a Fleet Charter & By-Laws and/or the Rules adopted by a simulation.