Intrepid Class

Intrepid-class
Class Information
Role: Explorer / Light Cruiser
Status:

Active

Date Entered Service:

2370

Basic Stats
Decks:

15

Cruising Speed:

Warp 7

Total Compliment:

175

Tactical Systems
Energy Weapons:

13x Type-X phaser arrays

Torpedo Launchers:

4 Launchers

Shields:

Multi-Layered Shielding System


Class Description

In 2370 a new class of ship entered service in Starfleet. The ship would be, when commissioned, the fastest class of starship in service within any fleet. She would be classed as a frigate/light explorer/scout ship. She would also be well-armed, manoeuvrable, well protected, and posses a sensor suite comparable to the Galaxy Class'. The ship featured a unique warp nacelle design, which allowed the nacelles to pivot up when in warp flight, thereby improving the warp field. The class was also the first to use bioneural gel packs in the computer systems.

Starfleet's shipbuilding policy of the last century had emphasized ever larger, more capable designs. These designs were capable of carrying out a wide variety of missions within a single hull, and many times with multiple missions happening simultaneously. However, this has led to a gradual fall in the numbers of vessels that can be fielded. Where the Excelsior Class numbered in the hundreds, the Ambassadors were limited to a production run of twenty-six, and the Galaxy Class to six ships initially. While the exploration capacity of these classes was still sufficient to meet the tasks demanded of them, the lack of numbers had led to certain restrictions in flexibility. Losses among the Galaxy Class had also emphasized that placing "all the eggs in one basket" was not necessarily the wisest choice.

The Intrepid design was fielded partly to correct this situation. The design requirement, issued in 2358, called for a vessel in the 360-meter range with a volume some 15% that of a Galaxy Class. Although the limited size meant that the vessel would have much lower overall capabilities than the Galaxy Class, this was to be, in some part, offset by the use of the latest technology. The ship’s computer system would be the most advanced model in service; the increased automation this afforded combined with a new generation of sensor equipment would allow the Intrepid Class almost 70% of the scanning and analysis capabilities of a Galaxy Class starship.

Diplomatic functions would be more problematic. Hosting such functions requires supporting large numbers of extra personnel, and the Intrepid Class simply would not have the room for this. Her diplomatic capabilities are therefore limited to relatively small events generally involving Federation negotiations with a single party.

The Intrepid's combat role was also somewhat limited by her size; unable to carry large numbers of torpedoes or high power phaser banks, Starfleet settled on a scouting and support mission for the ship. Fitted out with type-IX phaser arrays and single fire torpedo tubes standard. The Intrepid would be capable of engaging vessels the size of a K't'inga Class Battle Cruiser or Galor Class Destroyer one-on-one.

Her high speed and manoeuvrability, combined with the advanced sensor system, would also make her a perfect platform to conduct long-range reconnaissance missions ahead of fleet operations. Within a major fleet battle the Intrepid would also act in support of larger ships, harrying enemy fleet units and drawing fire away from larger Federation ships.

Development of the Intrepid Class went relatively smoothly in the early and mid stages. However, a major problem arose in 2370. It was discovered that the energy emissions of standard warp drives caused considerable cumulative damage to the structure of subspace. Starfleet called for all designs then in progress to be modified to eliminate this effect, and it was decided to use the Intrepid Class as a test bed for this technology.

After some experimentation it was found that the effect could be avoided by using a warp field with a much-elongated Z-axis, combined with complex warp field modulation and the utilization of new materials during the manufacture of warp coils. This has led to the ship’s saucer section having the forward ellipse becoming common on Federation designs of the period. The new type 9 warp core installed on these vessels made them the fastest vessel in Starfleet's inventory at the time. With a max warp speed of 9.975 the Intrepid Class quickly became one of the fastest ships in the quadrant.

One feature unique to the Intrepid Class, among Federation Starships of this size, was the ability to land on a planetary surface. This feature had been incorporated after several incidents in which transporters and shuttlecraft have been unable to operate through exotic environmental conditions during evacuations or other surface related operations.

The program suffered a serious setback when the USS Voyager, second in the class, was apparently lost on her first mission. Building was suspended on the class while the designs were subjected to intense scrutiny. After a year, without results, the Intrepid project was resumed.

It was later discovered that Voyager had in fact been displaced to the other side of the galaxy, to the Delta Quadrant. The return of Voyager showcased the success of the Intrepid Class, but also noted improvements that would need to be made as well.

Voyager's encounters with multiple different species unique to the Delta quadrant gave Starfleet a vast new array of information to analyse. Amazed at Voyager's survivability, Starfleet Command assigned a team of engineers to specifically break down and replicate the upgrades that Voyager acquired over the years.

Starfleet attempted to duplicate the Borg upgrades to Voyager in an effort to increase the combat effectiveness of other Intrepids but failed, as the Starfleet modifications required more power and more space than the Borg's did. Using data collected from the crew's own modifications, Starfleet increased the overall power flow, shield regeneration time, and impulse drive efficiency.

As with many vessels at the time, the Intrepid Class vessels were slotted for holoemitters to be placed throughout the entirety of the ship. The team came to the realization that these vessels were going to see more combat than the original specifications called for, and would therefore require the capability for the EMHs to go wherever was needed.

The type IX phaser banks originally installed were replaced with type X arrays, giving the vessel a better way to defend itself.

After two years of constant work, the Voyager Upgrade team completed their work, and the newly modified upgrades were installed on the first Intrepid to dock for refits. The results were so impressive, that all current Intrepids were recalled to starbases and dry docks for the refits. Any Intrepid built from that point forward would have the upgrades equipped as standard equipment.

Over all, the Intrepid class was deemed a success, and became a common sight within the fleet.

Images

Ship Specifications

Specifications
Basic Information
  • Role: Explorer/Light Cruiser
  • Dimensions: 344 meters (L) x 133 meters (W) x 66 meters (H)
  • Decks: 15
  • Expected Duration: 80 years
  • Time Between Resupply: 1 year
  • Expected Refit Cycle: 4 years
Crew Complement
  • Total Crew: 175
    • 30 Officers
    • 120 Enlisted
    • 20 Marines
  • Number of Civilians: 5
  • Emergency Capacity: 300
Propulsion
  • Thrusters: RCS Thrusters
  • Sublight Speed: 0.25c
  • Warp Speed
    • Cruising Speed: Warp 7
    • Maximum Warp: Warp 9.7
    • Emergency Warp: Warp 9.975 (for 12 hours)
Offensive Systems

ENERGY WEAPONS 13x Type-X Phaser Arrays TORPEDO LAUNCHERS

  • 2 Forward
  • 2 Aft

PAYLOAD

Defensive Systems Primary Systems
  • Computer Systems:

Isolinear/bio-neural computer systems

  • Transporters:

2 six person transporters

    • Transporter Range: 45,000 Kilometers
  • Sensor Range: 15 light years
  • Communications Range: 15 light years
Auxiliary Craft

SHUTTLEBAYS: 1

SUPPORT CRAFT:

  • Workbees: 1
Other

STARSHIP FEATURES:

Notes


Deck Listing

Deck Details Deck Details
Deck 1
  • Bridge
  • Captain’s Ready Room
  • Briefing Room
  • Aft Airlock
  • Sensor Array
Deck 2
  • Captain’s Private Dining Room
  • Senior Officer’s Quarters
  • Junior Officer’s Quarters
  • Storage Facilities
  • XO’s Office
  • Multi Purpose Labs
Deck 3
  • Captain’s Quarters
  • Senior Officer’s Quarters
  • Crew Quarters
  • Guest Quarters
  • Torpedo Storage
  • Equipment Storage
  • Operations Center
Deck 4
  • Crew Quarters
  • Transporter Room One
  • Forward Tactical Sensor Array Control
  • Security Offices
  • Armory
  • Brig
  • Dual Aft Torpedo Launchers
Deck 5
  • Crew Quarters
  • Sickbay
  • Medical Labs
  • Counseling Suite
  • Holodeck One
  • Science Labs
Deck 6
  • Crew Quarters
  • Power Distribution Center
  • Multi Use Laboratories
  • Deflector Emitter
  • Aux Computer Core Level One
Deck 7
  • Crew Quarters
  • Cargo Bay One
  • Transporter Room Two
  • Aux Computer Core Level Two
  • Antimatter Containment Level One
Deck 8
  • Crew Quarters
  • Cargo Bay Two
  • Astrometrics
  • Auxiliary Science Labs
  • Port and Starboard Airlocks
Deck 9
  • Captain’s Yacht Docking Port
  • Forward Ventral Sensor Array
  • Workbee Storage
  • Engineering Labs
  • Shuttle Storage
Deck 10
  • Main Shuttlebay
  • Shuttle Operations
  • Main Computer Core Maintenance Access
  • Engineering Labs
  • Torpedo Storage
Deck 11
  • Main Engineering
  • Engineering Facilities
  • Dual Forward Torpedo Launchers
  • Main Computer Core
  • Main Deflector
  • Deflector Control
Deck 12
  • Primary Systems Control
  • Fusion Reactor
  • Deuterium Storage
Deck 13
  • Waste Reclamation System
  • Aux Systems Control
Deck 14
  • Warp Core Ejector System
  • Emergency Power Generators
  • Aft Landing Struts
Deck 15
  • Tractor Beam Emitter
  • Plasma Relay Room
  • Fwd Landing Struts


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Starbases Aurora ClassRegula ClassSigma ClassSpacedock Class
Support Craft ShuttlesType 8 ShuttleType 9 ShuttleType 11 ShuttleType 15 Shuttlepod
RunaboutsArgo ClassDanube Class
FightersGryphon Class
OtherWorkbee




Use of Bravo Fleet's Intrepid Class is permitted under the Creative Commons 4.0 License and may or may not have been modified to suit the purpose of AioRPG.